Barbarians

Many of the tribes venerated her higher than the Aesir, calling her “the Frowe” or “The Lady.” Frey, her twin brother and consort, was the horned God of fertility. His titles included “King of the Alfs (elves).” Both the Swedish and the English are said to be descendents of his.

The Celts and Picts, loosely related to the Germanic barbarians, held their own pantheon of deities; not as hierarchially structured as the Aesir and Vanir.

Their “Lord and Lady” were known as Cernnunos (Herne) and Cerridwen, God and Goddess of nature, the land, and fertility.

Eventually their legends produced earthly counterparts such as Arthur and Guinevere.

Their warrior goddess was a triple goddess known as the Morrigan.

The great mother of all was Danu, from which came the Tuatha de Danaan (Children of the Goddess Danu).

Their sun God was known as Lugh (Light), while his son was the Celtic hero Cu Chullain (Hound of Cullan). There are similarities between their stories and the Norse Volsung Saga.

Interestingly enough, many of the Celtic and Pictish deities were considered to be human heros at one time.

The Dagda (the High King), Cu Chuliann, Fionn MacCumhaill, the bard Taliesin; among others venerated by the Celts and Picts, all had earthly counterparts.

The Celts and Picts also venerated the Faery Folk, known as the Sidhe (pronounced SHEE).

As far as the nomadic Goths went, they originally worshipped the same pantheon as did the Germanic/Norse barbarians, but because of their wanderings and their propensity for adopting the standards, beliefs, and practices of whatever culture within which they located, were the first barbarians to adopt Christianity as a faith – actually long before the Romans did.

Individual tribes also tended to venerate individual gods within these pantheons. The Alamanni, for example, venerated Ziw (Tyr) above all other Gods; the Anglo-Saxons of England hailed Thor as the chief God instead of Wodan, and the ancient Swedish venerated Freyr as their champion.

Others venerated Nerthus as goddess of Earth and Njord, her consort, as God of the Sea. Still others worshipped Njord and Skadhi as husband and wife; the kindly sea-god of summer and the harsh, cold Winter goddess of hunting and snow. In Hans Christian Andersen’s classic “The Snow Queen,” much of the Skadhi legend is embodied in his personification of the Snow Queen, representative of Winter and death.

The Universe consisted of 9 separate and distinct worlds, bound together by Yggdrasil, the World Tree.

Except for Asgard and Hel, which were considered to be separate from the Earth, all of the other worlds had their realms within the Physical Plane of awareness. These worlds are:

Asgard: – Home of the Aesir; the Sky Gods, seat of the Soul

Vanaheim: Home of the Vanir; the Nature Gods

Alfheim: Home of the Elves; Elemental Plane of Air, realm of the Mind

Mulspelheim: Elemental Plane of Fire; realm of Fortune and Magic

Midgard: Home of Mankind; the Earth, where all things are manifested

Nifelheim: Elemental Plane of Ice; home of the Etheric being

Svartalfheim: Home of the Dwarves, the Elemental Plane of Earth; that of the Astral

Jotunheim: Home of the Giants, realm of the Subconscious

Hel: Realm of the Dead, home of the ephemeral.

The ability to consciously travel among these worlds was much the practice of Seith (Sedhr) magic, known to us now as Shamanism. Sedhr was considered to be a feminine form of magic, and was practiced mainly by women and by a few men who had mastered the craft as well.

To the Barbarians, the Being was comprised of several parts; each interrelated, but which could be separated and sent forth away from the physical being.

These parts of the entire being are:

Hamingja: fortune, luck, or what is known as “mana”; magical power

Fylgia: the Fetch; the etheric double, later known as the “Ghost”

Orlog: one’s destiny or Fate, as determined by the Norns

Minni:Memory, or the Subconscious, Instinctive Mind,

Modig: The Mood, or the Astral (feeling) body

Manig: The Will; a combination of Earthly Strength and Soul-Force

Hugr: The Higher Mind; capable of thought, idea, and reason; the Mental body

Hamr: The Soul; that which endures lifetime to lifetime.

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